In the source code for one of the teasers, a reference to Chica's Party World is made as an employer of Baby, Ballora, Funtime Freddy and Funtime Foxy. This hints that Funtime Chica was an animatronic for a different company, similar to El Chip. Funtime Chica is Chica's only counterpart to not have a bib.
After the release of Five Nights at Freddy’s 4, I suggested that Scott Cawthon try switching up genres for the next Five Nights at Freddy’s game. Well install a floating triangle in my forehead and call me a Magic 8-Ball: Scott is working on a Five Nights at Freddy’s RPG for mobile and PC called FNAF World.
The news comes from a FNAF Steam community update written by Scott himself. The brief but informative news bit confirms the main FNAF story is over (too bad for those of us that want to know what’s in the cryptic box shown at the end of FNAF 4, I guess), but Scott is understandably reluctant to let go of the cast of animatronics we’ve come to know and love after a solid year of having them horrify us.
In fact, Scott’s been hinting at what’s coming via his main page, which currently hosts a large “Thank You!” image featuring most of the FNAF cast. Sharp-eyed fans noticed small changes in the image were occurring day after day, and now it’s very obvious that new characters have been added — specifically, dangerously adorable toy-like versions of the animatronics.
As far as we know at this point, these cutesy-woo characters will form your main party in FNAF World. Scott has admitted he’s still working on enemies for the game. Which begs the question: Will your foes be every bit as cute and cuddly as the new animatronics? Or will they be crawling, shuddering horrors?
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Scott admitted he’d hoped a demo would be available by October 31, but says that probably won’t happen because an RPG is obviously more time-intensive than a typical FNAF game. We’re sure to get more info soon, though, so don’t go to sleep. They catch you when you’re asleep.
Developed and published by Scott Cawthon. Released on January 21st, 2016. Available on PC (reviewed), iOS (upcoming), Android (upcoming).Editor's Note:As of this afternoon, Five Night's at Freddy's World Has been pulled from the Steam library and is no longer available for sale.
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Before I talk about Five Nights at Freddy's World, I have to bring up another game series called Five Nights at [email protected]#*kboys. In short, this was an unlicensed fan project taking characters from the FNAF universe and putting them into JRPGs. Each game plot usually involved one of the FNAF animatronic mascots trying to throw a massive party and being stopped by the security guy. They were filled will drug, alcohol, and sex references, and voiced entirely by text-to-speech algorithms. They were immature, cheaply made, offensive on every level ... and they were fun!
While these games were hard, JRPG grinding didn't matter as much as understanding gameplay systems. Combining different abilities which seemed odd, random, or poorly programmed, but did heaps of damage together, was far more compelling than you'd think. There was also something charming about putting mascots from the FNAF series together in one party. It helped a sloppy game created with RPG Maker feel oddly complete, and much of the FNAF fanbase enjoyed it.
This brings us to Five Nights at Freddy's World, Scott Cawthon's FNAF JRPG, which does the same thing as Five Nights at [email protected]#*kboys with official branding and a PG plotline. You take control of the FNAF animatronics in the village of Animatronica. Or is it Animatronic village? Village-tronica? (The game literally tells you Scott never came up with a good name for the setting.) It's an alternate reality where the FNAF characters are real, prance around a forest all day, and blah blah blah insert cutesy stuff here. Unfortunately, glitches are starting to invade Animatronica because something bad happened on 'the flipside' AKA the real world. It's up to you to hunt down these glitches and save Animatronica, though what you must do when you find them is never explained.
The game's flimsy premise is played up for laughs, and for the most part it works. Much of the writing is genuinely funny, parodying the FNAF series and its fanbase. Loading screens have cute quips about each animatronic mascot, making fun of elements like the gruesome appearance of The Mangle. Sadly, the writing is inconsistent. Many laugh worthy lines are separated by exposition that takes itself too seriously, or jokes that fall flat.
It's important to note that this is not a horror game. You won't find any jumpscares here. Five Nights at Freddy's World is an RPG first and a parody second. While the game alludes to some plot tie-ins with the core FNAF franchise, you won't find any surprise revelations. Searching for multiple endings is fun, but none are built up or referenced over the course of the game. They appear from nowhere, and any plot reveals they offer are too vague to be rewarding. Heck, the normal ending taunts you for finding nothing important and the hard ending makes fun of you for wanting an explicit conclusion.
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In terms of gameplay, Five Nights at Freddy's World is your standard JRPG fare. You wander around a world map - presented in the style of FNAF's Atari-esque mini-games - speak to NPCs, purchase things from shops, get into random battles, level up, and so on. The battle system itself is unique compared to most JRPGs. You'll assemble two parties of four animatronics, each of which has three abilities, and switch between the two parties whenever you'd like. Otherwise, battles work on an ATB (active time battle) system, where you and enemies attack each other once a certain amount of time has elapsed
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It's the game's abilities which are the most interesting, since they share the complexity of abilities in Five Nights at [email protected]#*kboys. Instead of simply dealing damage, attacks cause effects like damage over time, AOE, multiple hits, buffs, debuffs, and more. Healing abilities don't simply restore HP, they heal you in response to enemy attacks, resurrect you when you die, invert damage, and so on. Some of the best abilities in the game randomly choose attacks from other characters, or offer instant kills if the opponent's HP is above or below a certain number. Understanding how to combine these abilities effectively makes the difference between breezing through battles and losing your party in one hit.
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