Nov 7th, 2016
2009 – Roblox badges are easier to get, and player badges are introduced. 2010 – Player badges get a new design. 2012 – The BC, TBC and OBC Roblox badges are added. 2017 – Player badges can now be awarded by any place in the universe, and player Badges no longer require Builders Club to create. From even more technical point of view, video game offers you access to its coding system, so you could make your personal plugins and add them to the game. There are many possibilities that are waiting for you. Roblox is free to play game that provides a great deal of experience.
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- --| WaitForChild |--
- -- Waits for parent.child to exist, then returns it
- assert(parent, 'ERROR: WaitForChild: parent is nil')
- while not parent:FindFirstChild(childName) do parent.ChildAdded:wait() end
- end
- -----------------
- -----------------
- local GamePassService = Game:GetService('GamePassService')
- local PlayersService = Game:GetService('Players')
- local InsertService = Game:GetService('InsertService')
- local LightingService = Game:GetService('Lighting') --TODO: Use new data store service once that exists
- local GamePassIdObject = WaitForChild(script, 'GamePassId')
- local ToolAssetsToLoad = WaitForChild(script, 'ToolAssetsToLoad')
- local AdminTools = LightingService:FindFirstChild('AdminTools')
- -----------------
- -----------------
- -- Makes copies of all the admin tools and puts them in target
- for _, tool in pairs(AdminTools:GetChildren()) do
- toolClone.Parent = target
- end
- -- When a player with the game pass joins, give them the admin tools
- if GamePassService:PlayerHasPass(player, GamePassIdObject.Value) then
- local starterGear = WaitForChild(player, 'StarterGear')
- if player.Character then -- They've already loaded and won't get their StarterGear until next spawn
- local backpack = WaitForChild(player, 'Backpack')
- end
- end
- --------------------
- --------------------
- -- Create AdminTools if it doesn't exist
- AdminTools = Instance.new('Model')
- -- Load all of the assets in ToolAssetsToLoad and put them in AdminTools
- for _, intObject in pairs(ToolAssetsToLoad:GetChildren()) do
- if intObject and intObject:IsA('IntValue') and intObject.Value then
- local assetModel = InsertService:LoadAsset(intObject.Value)
- local asset = assetModel:GetChildren()[1]
- asset.Parent = AdminTools
- end
- end
- AdminTools.Parent = LightingService
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Jan 15th, 2017
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- local c = Player.Character
- c = Player.CharacterAdded:wait()
- radio.Name = 'Radio'
- radio.Anchored = true
- radio.Size = Vector3.new(3.2, 1.43, 0.8)
- radio.CFrame = c.Torso.CFrame * CFrame.new(0,0,.8)
- radio.CFrame = radio.CFrame * CFrame.fromEulerAnglesXYZ(0,3.15,0)
- radio.CFrame = radio.CFrame * CFrame.fromEulerAnglesXYZ(0,0,-.7)
- local mesh = Instance.new('SpecialMesh',radio)
- mesh.MeshId = 'http://www.roblox.com/asset/?id=151760030'
- mesh.TextureId = 'https://www.roblox.com/TX_NCGBoomBox-item?id=151760072'
- local weld = Instance.new('Weld',radio)
- weld.Part1 = radio
- weld.C1 = radio.CFrame:inverse()
- sound.Name = 'Music'
- sound.Volume = 1
- local gui = Instance.new('ScreenGui',Player.PlayerGui)
- local frame = Instance.new('Frame',gui)
- frame.BackgroundColor3 = Color3.new(58/255,58/255,58/255)
- frame.BorderSizePixel = 2
- frame.Position = UDim2.new(0,20,.5,-100)
- local playb = Instance.new('TextButton',frame)
- playb.BorderColor3 = Color3.new(0,0,0)
- playb.Size = UDim2.new(.3,0,.2,0)
- playb.Text = 'Play'
- playb.TextScaled = true
- local stopb = Instance.new('TextButton',frame)
- stopb.BorderColor3 = Color3.new(0,0,0)
- stopb.Size = UDim2.new(.3,0,.2,0)
- stopb.Text = 'Stop'
- stopb.TextScaled = true
- local stipb = Instance.new('TextBox',frame)
- stipb.BorderColor3 = Color3.new(0,0,0)
- stipb:TweenSize(UDim2.new(.5,0,.25,0),'Out','Quad',1,true)
- stipb.Text = 'SoundId'
- stipb.TextScaled = true
- local label = Instance.new('TextLabel',frame)
- label.TextScaled = true
- label.TextColor3 = Color3.new(255,255,255)
- --stipb.Size = UDim2.new(1,0,.2,0)
- local Playing = false
- stipb.Changed:connect(function()
- end)
- playb.MouseButton1Click:connect(function()
- Playing = true
- sound:Stop()
- end)
- while true do
- mesh.Scale = Vector3.new(1.1,1.1,1.1)
- mesh.Scale = Vector3.new(1,1,1)
- wait(.2)
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