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Mar 27th, 2016
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Use Code Banana For A Free Banana Drop Out Roblox Id
- Surfaces = {'FrontSurface', 'BackSurface', 'TopSurface', 'BottomSurface', 'LeftSurface', 'RightSurface'}
- necko = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- selected = false
- Able = true
- Prop = {Damage = 30}
- ToolIcon = '
- MouseIc = '
- MouseDo = '
- function Notime(func, tim)
- coroutine.resume(coroutine.create(function()
- if tim then
- wait(tim)
- end
- func()
- end))
- end
- Add = {
- Sphere = function(P)
- local m = Instance.new('SpecialMesh',P)
- m.MeshType = 'Sphere'
- return m
- end,
- BF = function(P)
- local bf = Instance.new('BodyForce',P)
- bf.force = Vector3.new(0, P:GetMass()*187, 0)
- return bf
- end,
- BP = function(P)
- local bp = Instance.new('BodyPosition',P)
- bp.maxForce = Vector3.new(math.huge, 0, math.huge)
- bp.P = 14000
- return bp
- end,
- BG = function(P)
- local bg = Instance.new('BodyGyro',P)
- bg.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
- bg.P = 14000
- return bg
- end,
- Mesh = function(P, ID, x, y, z)
- local m = Instance.new('SpecialMesh')
- m.MeshId = ID
- m.Scale = Vector3.new(x, y, z)
- m.Parent = P
- return m
- end,
- Sound = function(P, ID, vol, pitch)
- local s = Instance.new('Sound')
- s.SoundId = ID
- s.Volume = vol
- s.Pitch = pitch
- s.Parent = P
- return s
- end
- }
- function find(tab, arg)
- local ah = nil
- for i,v in pairs(tab) do
- if v arg then
- ah = v
- end
- end
- return ah
- end
- function getAllParts(from)
- local t = {}
- function getParts(where)
- for i, v in pairs(where:children()) do
- if v:IsA('BasePart') then
- if v.Parent ~= char and v.Parent.Parent ~= char then
- table.insert(t, v)
- end
- end
- getParts(v)
- end
- end
- getParts(workspace)
- return t
- end
- function RayCast(pos1, pos2, maxDist, forward)
- local list = getAllParts(workspace)
- local pos0 = pos1
- for dist = 1, maxDist, forward do
- pos0 = (CFrame.new(pos1, pos2) * CFrame.new(0, 0, -dist)).p
- for _, v in pairs(list) do
- local pos3 = v.CFrame:pointToObjectSpace(pos0)
- local s = v.Size
- if pos3.x > -(s.x/2) and pos3.x < (s.x/2) and pos3.y > -(s.y/2) and pos3.y < (s.y/2) and pos3.z > -(s.z/2) and pos3.x < (s.z/2) and v.CanCollide true then
- return pos0, v
- end
- end
- end
- return pos0, nil
- end
- function Part(Parent, Anchor, Collide, Tran, Ref, Color, X, Y, Z, Break)
- local p = Instance.new('Part')
- p.formFactor = 'Custom'
- p.Anchored = Anchor
- p.CanCollide = Collide
- p.Transparency = Tran
- p.Reflectance = Ref
- p.BrickColor = BrickColor.new(Color)
- for _, Surf in pairs(Surfaces) do
- p[Surf] = 'Smooth'
- end
- p.Size = Vector3.new(X, Y, Z)
- if Break then
- p:BreakJoints()
- else p:MakeJoints() end
- p.Parent = Parent
- return p
- end
- function Weld(p0, p1, x, y, z, a, b, c)
- local w = Instance.new('Weld')
- w.Parent = p0
- w.Part0 = p0
- w.Part1 = p1
- w.C1 = CFrame.new(x,y,z) * CFrame.Angles(a,b,c)
- return w
- end
- function ComputePos(pos1, pos2)
- local pos3 = Vector3.new(pos2.x, pos1.y, pos2.z)
- return CFrame.new(pos1, pos3)
- end
- function getHumanoid(c)
- local h = nil
- for i,v in pairs(c:children()) do
- if v:IsA('Humanoid') then
- if v.Health > 0 then
- h = v
- end
- end
- end
- return h
- end
- for i,v in pairs(char:children()) do
- if v.Name Modelname then
- v:remove()
- end
- end
- torso = char.Torso
- neck = torso.Neck
- hum = char.Humanoid
- Rarm = char['Right Arm']
- Larm = char['Left Arm']
- Rleg = char['Right Leg']
- Lleg = char['Left Leg']
- hc = Instance.new('Humanoid')
- hc.Health = 0
- hc.MaxHealth = 0
- slash = Add.Sound(nil, 'rbxasset://sounds//swordslash.wav', 0.9, 0.8)
- hitsound = Add.Sound(nil, 'http://www.roblox.com/asset/?id=2801263', 0.7, 0.6)
- charge = Add.Sound(nil, 'http://www.roblox.com/asset/?id=2101137', 0.8, 0.65)
- boom = Add.Sound(nil, 'http://www.roblox.com/asset/?id=2691586', 0.8, 0.3)
- smashsound = Add.Sound(nil, 'http://www.roblox.com/asset/?id=2692806', 0.8, 0.35)
- boomboom = Add.Sound(nil, 'http://www.roblox.com/asset/?id=2760979', 1, 0.18)
- function PlaySound(sound, pitch, vol)
- local s = sound:clone()
- if pitch ~= nil then
- if tonumber(pitch) then
- s.Pitch = tonumber(pitch)
- end
- end
- if vol ~= nil then
- if tonumber(vol) then
- s.Volume = tonumber(vol)
- end
- end
- s.Parent = torso
- s.PlayOnRemove = true
- coroutine.resume(coroutine.create(function()
- wait()
- s:remove()
- end))
- end
- Mo = Instance.new('Model')
- Mo.Name = Modelname
- RABrick = Part(Mo, false, false, 1, 0, 'White', 0.1, 0.1, 0.1, true)
- LABrick = Part(Mo, false, false, 1, 0, 'White', 0.1, 0.1, 0.1, true)
- RLBrick = Part(Mo, false, false, 1, 0, 'White', 0.1, 0.1, 0.1, true)
- LLBrick = Part(Mo, false, false, 1, 0, 'White', 0.1, 0.1, 0.1, true)
- RABW = Weld(torso, RABrick, -1.5, -0.5, 0, 0, 0, 0)
- LABW = Weld(torso, LABrick, 1.5, -0.5, 0, 0, 0, 0)
- RLBW = Weld(torso, RLBrick, -0.5, 1.2, 0, 0, 0, 0)
- LLBW = Weld(torso, LLBrick, 0.5, 1.2, 0, 0, 0, 0)
- RAW = Weld(RABrick, nil, 0, 0.5, 0, 0, 0, 0)
- LAW = Weld(LABrick, nil, 0, 0.5, 0, 0, 0, 0)
- RLW = Weld(RLBrick, nil, 0, 0.8, 0, 0, 0, 0)
- LLW = Weld(LLBrick, nil, 0, 0.8, 0, 0, 0, 0)
- HB = Part(Mo, false, false, 1, 0, 'White', 0.1, 0.1, 0.1, true)
- HBW = Weld(Rarm, HB, 0, 1, 0, 0, 0, 0)
- HW = Weld(HB, nil, 0, 0.3, 0, math.pi/2, math.pi, 0)
- Mo.Parent = char
- function MakeBanana()
- local Banana = Part(workspace, false, true, 0, 0, 'Bright yellow', 0.9, 0.95, 0.9, true)
- Banana.Friction = 0.8
- Banana.Elasticity = 0
- local mes = Add.Mesh(Banana, 'http://www.roblox.com/asset/?id=28937301', 1.3, 0.8, 1.3)
- mes.TextureId = 'http://www.roblox.com/asset/?id=28937670'
- HW.Part1 = Banana
- return Banana
- end
- if script.Parent.className ~= 'HopperBin' then
- h = Instance.new('HopperBin',me.Backpack)
- h.Name = Toolname
- h.TextureId = ToolIcon
- script.Parent = h
- end
- bin = script.Parent
- function detach(bool)
- LLW.C0 = CFrame.new(0, 0, 0)
- RLW.C0 = CFrame.new(0, 0, 0)
- LAW.C0 = CFrame.new(0,0,0)
- RAW.C0 = CFrame.new(0, 0, 0)
- if bool then
- LLW.Part1 = nil
- RLW.Part1 = nil
- RAW.Part1 = nil
- LAW.Part1 = nil
- end
- end
- function attach()
- RAW.Part1 = Rarm
- LAW.Part1 = Larm
- RLW.Part1 = Rleg
- LLW.Part1 = Lleg
- end
- function normal()
- neck.C0 = NeckStand
- RAW.C0 = RAWStand
- LAW.C0 = LAWStand
- RLW.C0 = RLWStand
- LLW.C0 = LLWStand
- RAW.C1 = CFrame.new(0, 0.5, 0)
- LAW.C1 = CFrame.new(0, 0.5, 0)
- RLW.C1 = CFrame.new(0, 0.8, 0)
- LLW.C1 = CFrame.new(0, 0.8, 0)
- HW.C0 = HWStand
- end
- function throw(mousepos)
- RAW.Part1 = Rarm
- for i = 0, 1, 0.2 do
- RAW.C0 = CFrame.Angles(math.rad(-5*i), 0, math.rad(-15*i)) * CFrame.new(0, -0.2*i, -0.5*i)
- wait()
- end
- local banana = MakeBanana()
- for i = 0, 1, 0.14 do
- RAW.C0 = CFrame.Angles(math.rad(-5+185*i), 0, math.rad(-15+35*i)) * CFrame.new(0, -0.2+0.1*i, -0.5+0.8*i)
- wait()
- end
- for i = 0, 1, 0.25 do
- RAW.C0 = CFrame.Angles(math.rad(-5+185-90*i), 0, math.rad(-15+35-45*i)) * CFrame.new(0, -0.2+0.1-0.4*i, -0.5+0.8-0.3*i)
- wait()
- end
- local pos = CFrame.new(banana.Position, mousepos) * CFrame.Angles(math.rad(25),0,0)
- local mag = (torso.Position - mousepos).magnitude
- mag = mag - (mag/5)
- if mag > 25 then mag = 25 end
- local kert = (40+(mag*2))
- Notime(function()
- HW.Part1 = nil
- wait()
- banana.Velocity = pos.lookVector * kert
- local bg = Add.BG(banana)
- bg.P = 4500
- bg.maxTorque = Vector3.new(math.huge, 0, math.huge)
- wait(0.5)
- repeat wait() until banana.Velocity.magnitude < 13
- local ablez = true
- local con = banana.Touched:connect(function(hit)
- local hu = getHumanoid(hit.Parent)
- if hu then
- local to = hu.Parent:findFirstChild('Torso')
- if to and ablez then
- ablez = false
- local bg = Add.BG(to)
- hu.PlatformStand = true
- local cf1 = to.CFrame
- local cf2 = CFrame.new(cf1.p, (cf1 * CFrame.new(0, 0, -2).p))
- to.Velocity = to.Velocity + (cf1.lookVector * -15) + Vector3.new(0, 35, 0)
- local ah = math.random(260,280)
- local mm = math.random(5,8)/100
- Notime(function()
- wait(0.25)
- ablez = true
- end)
- banana.Velocity = cf1.lookVector * 35
- for i = 0, 1, mm do
- bg.cframe = cf2 * CFrame.Angles(math.rad(ah*i), 0, 0)
- wait()
- end
- wait()
- bg:remove()
- wait(0.4)
- hu.PlatformStand = false
- end
- end
- end)
- wait(math.random(18,22))
- con:disconnect()
- for i = 0, 1, 0.033 do
- banana.Transparency = i
- wait()
- end
- banana:remove()
- end)
- for i = 0, 1, 0.16 do
- RAW.C0 = CFrame.Angles(math.rad(-5+185-90-90*i), 0, math.rad(-15+35-45+25*i)) * CFrame.new(0, -0.2+0.1-0.4+0.5*i, 0)
- wait()
- end
- detach(true)
- end
- function select(mouse)
- selected = true
- mouse.Button1Down:connect(function()
- if Able then
- Able = false
- throw(mouse.Hit.p)
- wait(0.5)
- Able = true
- end
- end)
- end
- function deselect(mouse)
- selected = false
- end
- bin.Selected:connect(select)
- bin.Deselected:connect(deselect)
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